Post by Starfleet Command on Jan 25, 2010 22:11:56 GMT -8
From time to time you will find an alert status graphic up on the site that will indicate some plot development. Following are the various types of alerts.
Blue alert (also code blue or condition blue) was an alert signal status on Starfleet vessels and outposts which is called for in exceptional situations, ranging from environmental hazards to the crew, to docking and separation maneuvers and landing protocols, for ships with the capability.
In the event of an imminent environmental systems failure or disruption, blue alert is called in order to help affected personnel escape or safeguard their lives. (TNG: "Brothers")
Condition green refers to the normal operating condition (cruise mode) of a starship.
It was also a pre-arranged code phrase used by landing parties of the USS Enterprise when communicating under duress. Declaring the party's status compromised, but not in immediate peril, it instructed the ranking officer aboard ship to take no action. It did not, however, prevent that officer from preparing for possible future actions. Nor did it prevent that officer from using considered judgment to exploit an opportunity that aided the party without violating mission parameters. (TOS: "Bread and Circuses")
Yellow alert or condition yellow is the second highest alert signal status on Starfleet vessels, one stage below red alert. It designates a ship-wide state of increased preparedness for possible crisis situations.
In this status, a ship's defense fields are energized, and/or the deflector shields are brought to full power, however the weapons systems remain off-line. (TOS: "The Lights of Zetar"; Star Trek II: The Wrath of Khan, Star Trek IV: The Voyage Home) Depending on the situation, the captain may order a reduction in the closing speed between itself and any potential incoming threats. (TAS: "The Pirates of Orion"; Star Trek IV: The Voyage Home)
A yellow alert may either be activated manually by the commanding officer in preparation for a tactical or environmentally hazardous situation, or automatically upon detection of unknown or hostile spacecraft, or upon detection of certain system malfunctions. If the situation escalates, the commanding officer or the main computer will order a red alert. (TNG: "Yesterday's Enterprise")
A red alert (also condition red (alert) or code red) is the highest alert signal status on Starfleet vessels, one stage above a yellow alert. In this status, weapons systems and shields are brought to full power, as the ship prepares for combat. Red alert is also ordered during various other emergency situations, such as a ship being boarded, radiation exposure, a security alert, massive systems failure, an imminent warp core breach, and an evacuation order among others. During a red alert, lights are dimmed, alarms blare, and computer terminals show constant red graphics. The Klingon equivalent of this status is defense condition one. (DS9: "Once More Unto the Breach")
A red alert may either be activated manually by the Commanding Officer or the officer in charge, or automatically (when a ship is attacked, enters a dangerous area, etc). (TOS: "The Corbomite Maneuver") The raising of shields automatically triggers a red alert. (TNG: "Contagion")
Blue alert (also code blue or condition blue) was an alert signal status on Starfleet vessels and outposts which is called for in exceptional situations, ranging from environmental hazards to the crew, to docking and separation maneuvers and landing protocols, for ships with the capability.
In the event of an imminent environmental systems failure or disruption, blue alert is called in order to help affected personnel escape or safeguard their lives. (TNG: "Brothers")
Condition green refers to the normal operating condition (cruise mode) of a starship.
It was also a pre-arranged code phrase used by landing parties of the USS Enterprise when communicating under duress. Declaring the party's status compromised, but not in immediate peril, it instructed the ranking officer aboard ship to take no action. It did not, however, prevent that officer from preparing for possible future actions. Nor did it prevent that officer from using considered judgment to exploit an opportunity that aided the party without violating mission parameters. (TOS: "Bread and Circuses")
Yellow alert or condition yellow is the second highest alert signal status on Starfleet vessels, one stage below red alert. It designates a ship-wide state of increased preparedness for possible crisis situations.
In this status, a ship's defense fields are energized, and/or the deflector shields are brought to full power, however the weapons systems remain off-line. (TOS: "The Lights of Zetar"; Star Trek II: The Wrath of Khan, Star Trek IV: The Voyage Home) Depending on the situation, the captain may order a reduction in the closing speed between itself and any potential incoming threats. (TAS: "The Pirates of Orion"; Star Trek IV: The Voyage Home)
A yellow alert may either be activated manually by the commanding officer in preparation for a tactical or environmentally hazardous situation, or automatically upon detection of unknown or hostile spacecraft, or upon detection of certain system malfunctions. If the situation escalates, the commanding officer or the main computer will order a red alert. (TNG: "Yesterday's Enterprise")
A red alert (also condition red (alert) or code red) is the highest alert signal status on Starfleet vessels, one stage above a yellow alert. In this status, weapons systems and shields are brought to full power, as the ship prepares for combat. Red alert is also ordered during various other emergency situations, such as a ship being boarded, radiation exposure, a security alert, massive systems failure, an imminent warp core breach, and an evacuation order among others. During a red alert, lights are dimmed, alarms blare, and computer terminals show constant red graphics. The Klingon equivalent of this status is defense condition one. (DS9: "Once More Unto the Breach")
A red alert may either be activated manually by the Commanding Officer or the officer in charge, or automatically (when a ship is attacked, enters a dangerous area, etc). (TOS: "The Corbomite Maneuver") The raising of shields automatically triggers a red alert. (TNG: "Contagion")